Gaming in the classroom has had its critics over the years; however, there are several benefits to a gamified classroom. For example, games allow students to enjoy the game, try out different aspects, and even lose sometimes, without the typical failure apprehension. It also encourages team building among students and gives motivation to those that mightContinue reading “Gaming”
Category Archives: EDUC630
Data Collection
Our school operates on six grading periods of six weeks in length. During these weeks, there are many methods I use to collect data from my students. I use several short quizzes and unit tests as we progress through our six weeks that conclude with a more summative, curriculum-based assessment, or CBA (Stecker & Fuchs,Continue reading “Data Collection”
Technology in Education
Purpose of Technology in Education Technology can be viewed as an imperative tool educators use to provide and improve outstanding instruction. Students over the last decade have been inundated with various types of technologies nearly every day of their lives. They have become accustomed to interacting with handheld devices that provide instantaneous information or feedback. TeachersContinue reading “Technology in Education”
Differentiation through Technology
Effective teachers balance the demand of their curriculum with the needs of their students by using a variety of instructional strategies. Strategies that address learning styles, such as auditory, visual, and kinesthetic aid students, especially those who need differentiation, to make connections, discover abstract concepts through visuals, or work in classrooms where cooperative learning andContinue reading “Differentiation through Technology”